package mh.entity.object;

/**
 * All possible height of <code>EntityObject</code>
 * 
 * @author Gianmarco Laggia
 * @author Alberto D'Este
 * 
 */
public enum EnumEntityObjectSize{
	/** A short object will let spells pass, unless they can interact with it */
	SHORT,
	/** A medium object will block spells only while flying or when the caster is crouched */
	MEDIUM,
	/** Tall objects will always block spells (and eventually take damage from them) */
	TALL;
}
